![]() As I read Railjack's original design, it was intended to act as something of an extended play session, where the team could go from mission to mission without "returning to the lobby" in-between. It's a hard stopping point where people are likely going to leave and teams disband. The void tunnel acts as a generic loading screen (like the Landing Craft formation for regular missions), and stuff you can do during that time is limited because the mission / dojo map information is being spooled in.īy DD, do you mean the Dry Dock? If so, that's not really a good alternative, because that's essentially the same as returning to the Orbiter, from a game flow perspective. I agree with the in-between mission adjustment, but that is what DD is for. ![]() Especially since if i recall it was the Spectra Vandal? Well very sure that is a weapon would not want except for the mastery fodder, otherwise they would gladly skip it and wait for baro to have it instead. Granted it may be nice we have another event only weapon possible to farm, but no one fking enjoys that being the `only` decent thing we can get from a ridiculously taxing `low drop chance` farm sort of thing. Just me honestly musing better loot on a system that STAYS within said system then give stuff that serves no real purpose to helping on dealing with kuva liches or even improving the weapon itself. Certainly would tie in better with the system by being closely, nit everything in the pool could serve a good purpose, oh and Exilus weapon adaptors honestly need to get thrown into arbitations or some sheet and we get a large pack of those `murmur multipliers` for the gold slot instead. Granted i could say the same that ayatan stars and riven slivers need to get OUTTIE of R.Relics and replace them with maybe the next relic on the rotation on top of maybe a special item `pack` we can equip and would get consumed whenever we kill liches to give a random 2x-5x extra murmurs from that kuva lich thrall and we could bring 10 to 20 of them a run. Since we always need those and would make more sense to get a combination of 2 of those for the common drops with the third always guranteed to be a more `unique` resources like uncommon railjack resources with maybe a nice 30~40% combined drop chance we get a railjack part instead, though maybe have a 10~16% drop chance on the first 2 slots each where they could also roll railjack parts too. Which they still need to do on removing the relics, common/uncommon solar map resources and just give a healthier chance of us getting large chunks of pustrels/copernics/titanium/carbides/diodes instead. ![]() Namely how they had Credit caches in the reward table and everyone got so pissed they quick swap in relics. decided to rush out the content to have it ready to drop early, just like with Kuva liches, they just crammed some random junk in it. Its honestly another fine example of since D.E. This was exactly my hope, for exactly the same reason, so I went and looked it up.
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